Point Roberts, WA and Delta, BC – March 2, 2022 (Investorideas.com Newswire) Investorideas.com, a global investor news source releases today’s edition of the Betting on Gaming Stocks Podcast , featuring gaming, casino and e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO’s and leading experts.
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Betting on Gaming Stocks Podcast #17 – (TSXV: OAM) (OTCQB: OAMCF) (TSXV: GOOD) (OTC: GGAMF) (CSE: SWRM) (Nasdaq: SLGG)
In today’s episode of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public and private company announcements.
Good Gamer Entertainment Inc. (TSXV: GOOD) (OTC: GGAMF), a real-money skill-gaming operator and play-to-earn NFT blockchain games developer, announced the launch of the Good Gamer Tournament Management Platform (“TMP“) and the launch of its first two real-money skills-based game titles on the platform, Balloon Protect and Lava Monster.
Good Gamer’s TMP expands the gaming ecosystem by turning Unity-based mobile games into Esports tournaments, giving iOS and Android mobile gamers the opportunity to compete against friends, family and people in North America for real-money prizes.
The TMP offers configurable head-to-head and multi-player tournaments as well as a dynamic leaderboard feature. The TMP includes a number of key features that gamers will find beneficial, including a variety of tournament types, loyalty rewards, player rankings, and a highly responsive customer support service layer.
Good Gamer is also pleased to announce the launch of its first two published games utilizing the TMP technology, Balloon Protect and Lava Monster.
Balloon Protect is an action-packed arcade game where users can earn real money by swiping left and right to keep their balloon rising up without being destroyed. Users have the ability to play heads-up against a random opponent for real cash prizes, or join daily Classic, Super, Battle, Rumble, Mayhem, Series, and Cup Tournaments and win cash prizes.
Lava Monster is an addictive and challenging skill-based puzzle game where users can earn real cash prizes by using strategy and problem-solving to lead their Lava Monster to safety. Users have the ability to play alone or enter leaderboard tournaments.
“We are ecstatic about the launch of the first of many games to be featured on the Good Gamer tournament management platform,” said GoodGamer CEO, Charlo Barbosa. “I look forward to seeing the market’s response to our new and improved spin on a classic favourite, which allows users to earn real cash instead of paying $2-4 for in-app purchases.”
Balloon Protect and Lava monster are both now available on the iOS App Store. In addition, Balloon Protect is also available in the Samsung Galaxy store. Prize tournaments are not available in regions where skill-based gaming is prohibited.
Good Gamer is also excited to announce the launch of its new corporate site, goodgamer.ca. Goodgamer.gg will remain as the portal for Good Gamer’s TMP games.
Swarmio Media Holdings Inc. (CSE: SWRM), a vertically integrated, end-to-end gaming and esports platform that helps telecom operators (“telcos”) and game publishers engage and monetize gamers, announced that it has secured a United States Patent (US 11,063,881 B1) for its proprietary Latency-optimized Edge Computing (LEC) technology. This technology is the foundation of the Company’s Ember gaming platform and is branded as ‘Swarmio Matrix’.
“LEC technology forms an integral part of our gaming and esports platform by enabling our telco partners to deliver a precision gaming experience to their subscribers. For our telco partners, this is integral to the attraction and long-term retention of subscribers. For Swarmio Media, this is integral to the attraction and long-term retention of both telco partners and Ember users,” said Swarmio CEO Vijai Karthigesu. “We also know the technology represents major opportunities in multiple other fast-growth industry sectors like autonomous driving and metaverse applications, which rely heavily on ultra-low-latency connectivity on a global scale. LEC is a highly unique and compelling solution for commercial developers in this space, and we anticipate continued growth and adoption of the platform in the coming months.”
Edge computing is expected to become the predominant platform for supporting many major current and future latency-sensitive applications. This is due to edge computing servers (powerful computers put at the “edge” of a given network) being physically closer to the user than conventional cloud servers and therefore able to offer a higher speed of connectivity.
Swarmio’s LEC solution utilizes a proprietary artificial intelligence to uniquely select optimal edge servers for the lowest latency connections between users, wherever they are in the world. Several multi-billion-dollar industries (including gaming and esports, 5G edge computing, AR/VR, IoT, autonomous vehicles, smart cities and metaverse applications) require lag-less performance to offer safe, secure and optimized connected experiences. LEC addresses the current and future stresses that these, and other, industries are placing on telecommunication networks across the world.
Failure to meet the gaming latency thresholds is one of the main reasons attributed to telco subscriber turnover. As an integral component of Swarmio’s Ember platform for telcos, LEC provides telco subscribers with high-performance gaming environments where players can participate fairly with optimized connectivity. LEC provides a significant advantage to telcos who are looking for a comprehensive gaming platform that will lead to strong brand interaction with their subscribers and higher average revenue per user.
LEC also could play a pivotal role within the metaverse – a persistent, online, and 3D virtual environment that users can access through consumer-grade computing and communication devices and which can be used for entertainment, socialization, and business.
Due to a metaverse’s interactive and dynamic nature, providing low-latency experiences for metaverse participants will be critical for telecom operators and metaverse developers. Although fully distributed architectures such as peer-to-peer communication can support these environments, in order to effectively scale, global commercial metaverses will require a distributed edge computing infrastructure such as LEC. Swarmio’s US Patent provides defense should other companies try to duplicate the Company’s approach to reducing network latency.
Super League Gaming (Nasdaq: SLGG), a leading network of metaverse games, monetization tools, and content channels, announced multiple strategic partnerships with some of the world’s largest and most effective advertising partners and platforms. With these forged relationships, advertisers around the world can now take full advantage of the company’s industry-leading expertise and massive available advertising inventory in metaverse gaming. These partnerships are set up to supercharge revenue generation for Super League’s highly coveted and valuable advertising inventory, which now includes reach to more than 75 million monthly players in open gaming platforms such as Roblox and Minecraft.
Through this global network of partners, brands all over the world can now access and benefit from Super League’s significant scale and premium quality inventory through innovative ad formats supported by sophisticated levels of measurement and deep analytics.
Super League’s official partners now include:
Europe, UK, Australia/New Zealand
Additional partnerships will be announced in the coming weeks that will open up key APAC territories including India, Philippines, Indonesia, Thailand, Malaysia, South Korea, and Vietnam, as well as LATAM and Russia.
“Brands globally now have immediate access via our partners to all of Super League’s kidSAFE metaverse inventory at their fingertips,” said Mike Wann, Chief Strategy Officer of Super League. “In each of these regions and more, advertisers can connect with a highly desired audience of millions of passionate gamers. Whether through dynamic in-game ad units, custom metaverse integrations, immersive branded experiences, or live and social gameplay content from audience-favorite creators, we’re committed to providing end-to-end metaverse marketing solutions on a global scale.”
Super League enables advertisers to reach critically important consumers within more than 150 curated, brand-safe games in Roblox, as well as through the largest free Minecraft server host community in the world boasting more than 5 million registered users, and across dozens of YouTube channels with more than 65mm subscribers who are passionate about gaming entertainment. With the strategic alliances announced today, the company is now capturing high-impact opportunities for revenue growth and expanding the roster of premium Super League brand partners throughout the world market.
“The rapid adoption and repeat purchase in the EU of advertisers in this space has been incredible,” says Rob Gay, CEO of Venatus. “We have seen over 30 brands in major verticals such as entertainment, fashion, toys, financial, beauty and lifestyle, dive headfirst into the metaverse, which really speaks to the strength of our partnership with Super League and their variety of offerings.”
OverActive Media (TSXV:OAM) (OTCQB:OAMCF), a global sports, media and entertainment company for today’s generation of fans, announces Zilliqa, a provider of eco-friendly, leading high-performance, high-security blockchain solutions for enterprises and decentralized applications, as its newest partner. The five-year deal provides
OverActive’s MAD Lions brand, one of the top esports organizations in Europe with professional teams in League of Legends (LoL) and Counter-Strike: Global Offensive (CS:GO), with an opportunity to deliver enhanced engagement experiences in the digital realm to both fans and partners while tapping into new audiences in the metaverse.
“At OverActive Media, we’re continuously looking for new and meaningful ways to connect with today’s generation of fans,” said Chris Overholt, President and CEO, OverActive Media. “In partnering with Zilliqa, we’re unlocking the future potential and power of community engagement as the gaming, esports, and entertainment industry evolves.”
The partnership gives Zilliqa sponsorship opportunities with all MAD Lions teams and the MAD Lions roster of Call of Duty: Warzone content creators. Fans can expect to see Zilliqa branding on MAD Lions’ CS:GO team jerseys, content creator hoodies, and integrated into content across both brand and influencer social channels. Additionally, the MAD Lions community will have access to exclusive events for fans in the MAD Lions metaverse, viewing parties and giveaways. Zilliqa’s upcoming creator-focused NFT marketplace and Web-3 and XR-powered Metapolis will add further experiential layers creating exciting new fan experiences.
“Partnering with Zilliqa opens the doors for us to deliver enhanced experiences to our fans in the metaverse. Their technical expertise paired with our ability to engage fans enables us to access a new dimension of entertainment,” said Jorge Schnura, Vice President, Strategy, OverActive Media. “We are also proud to partner with a brand in this space that is committed to sustainability. Zilliqa’s ambitions to become carbon neutral by 2022 sealed the deal.”
As part of the Company’s broader partnership strategy, OverActive targets brands that provide value to its core audience, are leaders in their respective categories and through collaboration, can deliver new experiences to today’s generation of fans. Zilliqa is a welcome addition to MAD Lions’ ever-evolving partner roster.
“MAD Lions already have an extensive and loyal following, so we are excited to have them enter our metaverse and give them an opportunity to build unforgettable experiences for their fans,” said Dr. Ben Livshits, CEO of Zilliqa. “Our experience within the esports market and expertise in scalable blockchain technology has this collaboration set for unlimited potential over the next five years.”
“We can’t wait to share the activities we’ll be able to organize for our fans in the metaverse and future opportunities to access experiences, our players and our influencers,” added Schnura.
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